Creature-Touched Heroes: Aberrations (D&D character guide)
Creature-Touched Heroes: Aberrations in D&D 5e
Dungeons & Dragons is filled with iconic creature types: dragons, undead, fiends, celestials, elementals — and stranger things still.
These beings don’t just exist as monsters to be slain. They shape worlds, twist bloodlines, grant power, and leave scars on reality itself.
Welcome to Creature-Touched Heroes, a blog series exploring how to build player characters influenced by each major creature type in D&D 5e. In every entry, we’ll look at:
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Races & lineages shaped by that creature type
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Classes & subclasses that channel their power
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Feats that hint at unnatural origins
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Spells that reinforce the theme
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Narrative hooks DMs can use at the table
We begin with one of the strangest and most unsettling creature types in the game:
Aberrations.
What Are Aberrations in D&D?
Aberrations are beings that do not belong.
Their biology, psychology, and very existence defy natural law. Many originate from the Far Realm or realities adjacent to it — places where physics, time, and thought break down.
Common aberrations include:
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Mind flayers
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Beholders
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Aboleths
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Intellect devourers
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Gibbering mouthers
Core themes associated with aberrations:
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Alien intellect
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Psychic power
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Body horror and mutation
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Loss of identity or autonomy
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Knowledge that comes at a terrible cost
Characters tied to aberrations often feel subtly wrong:
odd dreams, unnatural instincts, whispers at the edge of thought, or physical traits that don’t quite match their ancestry.
Races & Lineages Associated with Aberrations
D&D 5e doesn’t have many explicitly “aberration races,” but several options fit the theme beautifully.
Official Races & Lineages
Githyanki / Githzerai
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Former thralls of the mind flayers
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Psionically gifted and permanently marked by aberrant influence
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Excellent for warriors, monks, or psychic spellcasters
Simic Hybrid (Guildmasters’ Guide to Ravnica)
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Shaped by magical experimentation
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Extra limbs, carapaces, and biological adaptations
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Perfect for body-horror or “science-gone-wrong” concepts
Kalashtar (Eberron)
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Bonded to alien dream-spirits (quori)
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Psychic resistance and telepathy
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Ideal for subtle, introspective aberrant characters
Reborn (Van Richten’s Guide to Ravenloft)
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Characters reconstructed through unnatural means
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Works well for failed ceremorphosis survivors or Far Realm victims
Optional Flavor Reskins
Many races can be reflavored as aberration-touched:
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Tieflings → Far Realm corruption instead of fiendish blood
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Elves or Humans → Victims of aboleth memory tampering
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Changelings → Flesh instability caused by aberrant mutation
Classes & Subclasses with Aberrant Ties
Some subclasses are explicitly aberrant, while others can be easily reflavored.
Core Aberration-Themed Subclasses
Warlock — The Great Old One
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The gold standard for aberrant characters
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Telepathy, mind control, forbidden knowledge
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Patrons may not even realize the warlock exists
Sorcerer — Aberrant Mind
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Psychic powers, alien spell list, warped origins
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Feels like a survivor of Far Realm contact
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One of the strongest thematic fits in all of 5e
Fighter — Psi Warrior
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Psionic shields and force manipulation
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Often flavored as trained psychic soldiers or latent mind-powers
Rogue — Soulknife
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Manifested psychic blades
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Perfect for assassins shaped by mind flayer experimentation
Monk — Way of the Astral Self
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Astral limbs can be reflavored as alien anatomy
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Becomes unsettling rather than spiritual with minimal changes
Feats That Reinforce Aberrant Themes
Feats are excellent for subtle aberrant flavor, even on otherwise “normal” characters.
Telepathic
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Innate mind-to-mind communication
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Suggests latent psionic awakening
Telekinetic
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Unseen force manipulation
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Visually perfect for alien or evolving powers
Eldritch Adept
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Grants an eldritch invocation without being a warlock
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Ideal for “touched, but not devoted” characters
Aberrant Dragonmark (Eberron)
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Unstable magic that harms the user
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Easily reflavored as Far Realm influence instead of dragonmarks
Spells That Scream “Aberration”
Even standard spell lists contain plenty of aberrant flavor.
Psychic & Mind-Altering Magic
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Dissonant Whispers
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Tasha’s Mind Whip
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Detect Thoughts
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Phantasmal Force
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Synaptic Static
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Modify Memory
Body Horror & Reality-Warping
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Arms of Hadar
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Hunger of Hadar
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Evard’s Black Tentacles
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Enemies Abound
Knowledge Beyond Mortals
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Contact Other Plane
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Detect Magic (flavored as alien perception)
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Legend Lore
These spells reinforce the idea that the character’s power doesn’t come from study or faith — it comes from knowing things mortals were never meant to understand.
Narrative Hooks for Aberration-Touched Characters
For DMs, aberration-themed PCs are story gold:
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The character was meant to become a mind flayer — but escaped
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Their dreams are slowly being overwritten by an aboleth
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Their magic makes nearby animals panic or flee
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They occasionally “remember” events that never happened
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Something from beyond recognizes them… and is curious
These characters work especially well in:
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Cosmic horror campaigns
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Political intrigue with hidden manipulators
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Underdark adventures
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Games focused on sanity, memory, or identity
Closing Thoughts
Aberrations aren’t just monsters — they are corruption made manifest.
Characters tied to them blur the line between hero and horror. Whether you lean into psychic elegance or grotesque mutation, aberration-themed heroes bring tension, mystery, and unease to any table.
Next time in Creature-Touched Heroes, we’ll move on to the next creature type and explore how those forces can shape player characters.
Until then, remember:
Just because the whispers help you… doesn’t mean they’re on your side.
Thanks for reading. Until Next Time — Stay Nerdy!!







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